In this project, we designed a 3D asset. The task was to divide the 3D look development into the four usual departments and thus completely design a 3D asset from concept art to modeling to texturing and finally compositing.
During the idea pitch, my idea to design a claw machine with my own Pop Mart-like figures was one of three ideas selected from the initial 20 ideas submitted by my fellow students.
My tasks consisted of concept art, modeling the figures, texturing the figures, as well as compositing and rendering the entire asset.