In addition to my largest 3D project to date, “claw machine,” I have also completed other small projects and improved my skills.
For this project, which I have named ‘nostalgia.exe’, I focused on rendering and compositing.
The objects in the image are assets, and the goal was to arrange them in an appealing way, then integrate them into a background image and shade them with the appropriate HDRI.
I also experimented a bit with light and self-illuminating material to make the lamp create realistic ambient lighting.
BULLS BIKE technical model
project description
This rendering shows a Bulls bicycle, which I modeled in 3D based on a few images.
I then rendered it using simple materials and lighting.
The focus of this project was on creating a detailed replica of the bicycle as a 3D mesh, in which I reproduced the smallest details such as screws, tire tread, chains, and gear shifters.